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Unique Items

Browse the complete database of Path of Exile 2 unique items.

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Ab Aeterno

Boots

Req. Level 1

(15-30)% increased Movement Speed

(100-150)% increased Armour, Evasion and Energy Shield

Dodge Roll avoids all Hits

+1 more modifiers

armourbootsdefault

Adonia's Ego

Wand

Req. Level 1

+(100-150) to maximum Mana

+3 to Level of all Spell Skills

(15-30)% increased Cast Speed

+2 more modifiers

defaultonehandwand

Aerisvane's Wings

Gloves

Req. Level 1

(50-70)% increased Armour and Evasion

(5-10)% increased Attack Speed

+(20-30) to Intelligence

+1 more modifiers

armourdefaultgloves

Against the Darkness

Jewel

Req. Level 1

defaultjeweljewelry

Alkem Eira

Shield

Req. Level 1

(15-20)% increased Block chance

(30-50)% increased Armour and Energy Shield

+(50-70) to maximum Mana

+1 more modifiers

armourdefaultezomyte_basetype

Alpha's Howl

Helmet

Req. Level 1

(80-100)% increased Evasion Rating

+100 to Spirit

+(50-75)% to Cold Resistance

+1 more modifiers

armourdefaultdex_armour

Amor Mandragora

Talisman

Req. Level 1

Adds (16-20) to (23-27) Physical Damage

+(8-15) to Intelligence

(10-15)% increased Skill Effect Duration

+2 more modifiers

defaultezomyte_basetypetalisman

Andvarius

Ring

Req. Level 1

(50-70)% increased Rarity of Items found

+10 to Dexterity

-20% to all Elemental Resistances

defaultjewelryring

Apep's Supremacy

Focus

Req. Level 1

(100-200)% increased Energy Shield

(30-50)% increased Energy Shield Recharge Rate

(30-50)% Energy Shield|faster start of Energy Shield Recharge

+2 more modifiers

armourdefaultfocus

Apron of Emiran

Body Armour

Req. Level 1

(30-50)% increased Evasion and Energy Shield

+(10-20) to Dexterity

(60-40)% reduced Duration of Bleeding on You

+1 more modifiers

armourbody_armourchest

Arakaali's Gift

Charm

Req. Level 1

Recover Life equal to (15-20)% of Flask's Recovery Amount when used

Recover Mana equal to (15-20)% of Flask's Recovery Amount when used

charmdefaultflask

Arvil's Wheel

Shield

Req. Level 1

+(40-60) to maximum Life

+(40-60) to maximum Mana

(60-100)% increased Armour and Evasion

+3 more modifiers

armourdefaultezomyte_basetype

Ashrend

Body Armour

Req. Level 1

+(40-60) to maximum Life

+(10-20) to Strength

+(30-40)% to Fire Resistance

+2 more modifiers

armourbody_armourchest

Asphyxia's Wrath

Quiver

Req. Level 1

Adds (3-4) to (5-8) Cold damage to Attacks

(5-10)% increased Attack Speed

+(5-10)% to Cold Resistance

+2 more modifiers

defaultquiver

Assailum

Helmet

Req. Level 1

(200-300)% increased Armour and Evasion

+(200-400) to Accuracy Rating

(30-50)% increased Critical Hit Chance

+1 more modifiers

armourdefaulthelmet

Astramentis

Amulet

Req. Level 1

+(50-100) to all Attributes

-4 Physical Damage taken from Attack Hits

amuletdefaultjewelry

Atsak's Sight

Helmet

Req. Level 1

(100-150)% increased Evasion and Energy Shield

(30-40)% increased Critical Hit Chance

+(10-20) to Dexterity

+2 more modifiers

armourdefaultdex_int_armour

Atziri's Acuity

Gloves

Req. Level 1

(80-100)% increased Armour

(30-50)% increased Critical Hit Chance

+(20-30) to Intelligence

+1 more modifiers

armourdefaultgloves

Atziri's Contempt

Spear

Req. Level 1

(100-120)% increased Physical Damage

Adds (83-97) to (123-153) Fire Damage

Adds 1 to (193-207) Lightning Damage

+3 more modifiers

defaultone_hand_weapononehand

Atziri's Disdain

Helmet

Req. Level 1

+(60-100) to maximum Mana

(10-20)% increased Rarity of Items found

10% of Damage taken bypasses Energy Shield

+1 more modifiers

armourdefaulthelmet

Atziri's Rule

Staff

Req. Level 1

(10-20)% increased maximum Life

(10-20)% increased Cast Speed

+(20-30) to Intelligence

+2 more modifiers

defaultstafftwohand

Atziri's Splendour

Body Armour

Req. Level 1

Only Soul Cores can be Socketed in this item

Has no Attribute Requirements

(120-180)% increased Armour and Energy Shield

+3 more modifiers

armourbody_armourchest

Atziri's Step

Boots

Req. Level 1

30% increased Movement Speed

(80-120)% increased Evasion Rating

+(70-100) to maximum Life

+3 more modifiers

armourbootsdefault

Aurseize

Gloves

Req. Level 1

(40-60)% increased Armour and Evasion

(40-50)% increased Rarity of Items found

Lose 2% of maximum Life on Kill

armourdefaultgloves

Beacon of Azis

Amulet

Req. Level 1

+(60-100) to maximum Mana

+30 to Spirit

30% increased Light Radius

+1 more modifiers

amuletdefaultjewelry

Beetlebite

Boots

Req. Level 1

(20-30)% increased Movement Speed

(60-120)% increased Evasion and Energy Shield

Aggravate Bleeding on Enemies when they Enter your Presence

+1 more modifiers

armourbootsdefault

Beira's Anguish

Charm

Req. Level 1

(20-25)% Chance to gain a Charge when you kill an enemy

Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life

charmdefaultflask

Belly of the Beast

Body Armour

Req. Level 1

(100-150)% increased Armour and Evasion

+(100-150) to maximum Life

+(100-150) to Stun Threshold

+2 more modifiers

armourbody_armourchest

Beyond Reach

Quiver

Req. Level 1

(15-10)% reduced Attack Speed

Chaos Damage from Hits also Contributes to Freeze Buildup

Chaos Damage from Hits also Contributes to Electrocute Buildup

+1 more modifiers

defaultquiver

Bijouborne

Belt

Req. Level 1

+(50-100) to maximum Mana

(50-10)% reduced Charm Effect Duration

+2 Charm Slots

+2 more modifiers

beltdefault

Birth of Fury

Boots

Req. Level 1

20% increased Movement Speed

+(40-60) to maximum Life

+(20-30)% to Fire Resistance

+1 more modifiers

armourbootsdefault

Birthright Buckle

Belt

Req. Level 1

+(100-150) to Armour

(15-10)% reduced Flask Charges used

(20-30)% increased Flask Charges gained

+2 more modifiers

beltdefault

Bitterbloom

Body Armour

Req. Level 1

(50-100)% increased Energy Shield

+(50-100) to maximum Mana

50% increased Energy Shield Recharge Rate

+1 more modifiers

armourbody_armourchest

Black Sun Crest

Helmet

Req. Level 1

(50-80)% increased Armour

20% reduced Light Radius

(5-15)% increased Strength

+2 more modifiers

armourdefaulthelmet

Blackbraid

Body Armour

Req. Level 1

+(40-60) to Armour

+(5-15) to Strength

+(5-15) to Intelligence

+3 more modifiers

armourbody_armourchest

Blackflame

Ring

Req. Level 1

(15-30)% increased Mana Regeneration Rate

50% increased Ignite Magnitude

50% reduced Ignite Duration on Enemies

+1 more modifiers

defaultjewelryring

Blackgleam

Quiver

Req. Level 1

Adds (3-5) to (6-9) Fire damage to Attacks

+(30-50) to maximum Mana

50% increased Flammability Magnitude

+2 more modifiers

defaultquiver

Blackheart

Ring

Req. Level 1

(3-6) Life Regeneration per second

Adds (4-6) to (8-10) Chaos Damage to Attacks

25% chance to Intimidate Enemies for 4 seconds on Hit

defaultjewelryring

Blessed Bonds

Gloves

Req. Level 1

+(60-100) to Evasion Rating

+(30-50) to maximum Energy Shield

Gain (25-35) Mana per enemy killed

+3 more modifiers

armourdefaultdex_int_armour

Blistering Bond

Ring

Req. Level 1

+(40-60) to maximum Life

+(20-30)% to Fire Resistance

-(15-10)% to Cold Resistance

+1 more modifiers

defaultjewelryring

Blood of the Warrior

Life Flask

Req. Level 1

90% less Life Recovered

Effect is not removed when Unreserved Life is Filled

Gain (3-5) Rage when Hit by an Enemy during effect

+3 more modifiers

defaultflasklife_flask

Blood Price

Helmet

Req. Level 1

(80-120)% increased Armour

(10-15) Life Regeneration per second

+(100-150) to Stun Threshold

+2 more modifiers

armourdefaulthelmet

Bloodbarrier

Buckler

Req. Level 1

(10-15)% increased Block chance

+(13-17)% to Chaos Resistance

(5-10) Life Regeneration per second

+2 more modifiers

armourbucklerdefault

Blueflame Bracers

Gloves

Req. Level 1

+20 to maximum Energy Shield

+(10-20) to Intelligence

+(5-15)% to Fire Resistance

+2 more modifiers

armourdefaultgloves

Bluetongue

One Hand Sword

Req. Level 1

Adds (4-6) to (7-10) Physical Damage

10% increased Attack Speed

Lose 3 Mana per Enemy Killed

+1 more modifiers

defaultezomyte_basetypeone_hand_weapon

Bones of Ullr

Boots

Req. Level 1

(5-15)% increased Movement Speed

(40-60)% increased Energy Shield

+(20-40) to maximum Life

+2 more modifiers

armourbootsdefault

Brain Rattler

Two Hand Mace

Req. Level 1

Adds (18-22) to (24-28) Physical Damage

Adds 1 to (50-55) Lightning Damage

(10-15)% increased Attack Speed

+1 more modifiers

defaultmacemaraketh_basetype

Bramblejack

Body Armour

Req. Level 1

+(60-100) to maximum Life

+(60-100) to Stun Threshold

Cannot Evade Enemy Attacks

+2 more modifiers

armourbody_armourchest

Breath of the Mountains

Charm

Req. Level 1

(15-10)% reduced Charges per use

Grants a Power Charge on use

charmdefaultflask

Briarpatch

Boots

Req. Level 1

(10-20)% increased Movement Speed

+(40-60) to maximum Life

+(60-80) to Stun Threshold

+2 more modifiers

armourbootsdefault

Briskwrap

Body Armour

Req. Level 1

(60-100)% increased Evasion Rating

(40-60)% increased Flask Life Recovery rate

(40-60)% increased Flask Mana Recovery rate

+3 more modifiers

armourbody_armourchest

Bristleboar

Body Armour

Req. Level 1

50% reduced Evasion Rating

+(40-60) to maximum Life

(3-5) Life Regeneration per second

+2 more modifiers

armourbody_armourchest

Bronzebeard

Helmet

Req. Level 1

10% reduced Movement Speed

(50-100)% increased Armour and Energy Shield

+100 to maximum Life

+3 more modifiers

armourdefaultezomyte_basetype

Brutus' Lead Sprinkler

One Hand Mace

Req. Level 1

Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength

(102)% increased Physical Damage

(7)% increased Attack Speed

+2 more modifiers

defaultkarui_basetypemace

Brynhand's Mark

One Hand Mace

Req. Level 1

Adds (10-14) to (16-20) Physical Damage

+(30-50) to Accuracy Rating

+(10-20) to Strength

+1 more modifiers

defaultezomyte_basetypemace

Bursting Decay

Ring

Req. Level 1

(15-25)% increased Rarity of Items found

+(17-23)% to Chaos Resistance

Lose 5% of maximum Life per second

+1 more modifiers

defaultjewelryring

Bushwhack

Boots

Req. Level 1

(15-25)% increased Movement Speed

(50-80)% increased Evasion Rating

+(10-20) to Dexterity

+1 more modifiers

armourbootsdefault

Byrnabas

Belt

Req. Level 1

+(40-60) to maximum Mana

+(30-40)% to Lightning Resistance

(7-12) Life Regeneration per second

+1 more modifiers

beltdefault

Cadiro's Gambit

Quiver

Req. Level 1

Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow

defaultquiver

Calgyra's Arc

Buckler

Req. Level 1

(60-100)% increased Evasion Rating

+(60-100) to maximum Mana

+(10-20) to Intelligence

+2 more modifiers

armourbucklerdefault

Call of the Brotherhood

Ring

Req. Level 1

+(10-20) to Intelligence

(25-35)% increased Mana Regeneration Rate

(20-30)% increased Freeze Buildup

+1 more modifiers

defaultjewelryring

Candlemaker

Gloves

Req. Level 1

(50-80)% increased Energy Shield

(20-40)% increased Fire Damage

(20-10)% reduced Cold Damage

+3 more modifiers

armourdefaultezomyte_basetype

Carnage Heart

Amulet

Req. Level 1

20% reduced maximum Life

+(10-20) to all Attributes

+(10-20)% to all Elemental Resistances

+1 more modifiers

amuletdefaultjewelry

Carrion Call

Focus

Req. Level 1

+(30-40) to maximum Energy Shield

Minions have (20-30)% increased maximum Life

(20-30)% increased Mana Regeneration Rate

+2 more modifiers

armourdefaultfocus

Chainsting

Spear

Req. Level 1

Adds (13-17) to (22-28) Physical Damage

+(100-150) to Accuracy Rating

10% increased Attack Speed

+2 more modifiers

defaultezomyte_basetypeone_hand_weapon

Chernobog's Pillar

Shield

Req. Level 1

(100-150)% increased Armour

+(30-40)% to Fire Resistance

+(23-29)% to Chaos Resistance

+2 more modifiers

armourdefaultshield

Chober Chaber

Two Hand Mace

Req. Level 1

+100 Intelligence Requirement

Adds (58-65) to (102-110) Physical Damage

+(80-100) to maximum Mana

+2 more modifiers

defaultmacetwo_hand_weapon

Choir of the Storm

Amulet

Req. Level 1

+(50-100)% to Lightning Resistance

Ignore Enemy Monster Lightning Resistance

Trigger Lightning Bolt Skill on Critical Hit

amuletdefaultjewelry

Clear Skies

Tablet

Req. Level 1

Delirium Fog in your Maps never dissipates

Delirium in Map increases (-10-10)% faster with distance from the mirror

defaulttower_augmenttower_augment_delirium

Cloak of Defiance

Body Armour

Req. Level 1

(50-100)% increased Energy Shield

+(100-150) to maximum Mana

(50-100)% increased Mana Regeneration Rate

+1 more modifiers

armourbody_armourchest

Cloak of Flame

Body Armour

Req. Level 1

+(30-50) to maximum Energy Shield

+(30-50)% to Fire Resistance

(30-50)% reduced Ignite Duration on you

+2 more modifiers

armourbody_armourchest

Coat of Red

Body Armour

Req. Level 1

(80-100)% increased Armour and Evasion

+(80-100) to maximum Life

+(75-150) to Stun Threshold

+1 more modifiers

armourbody_armourchest

Collapsing Horizon

Quarterstaff

Req. Level 1

100% increased Elemental Damage with Attacks

+(5-10)% to Critical Hit Chance

+(2-4) to Level of all Elemental Skills

+1 more modifiers

defaultstafftwo_hand_weapon

Constricting Command

Helmet

Req. Level 1

+(80-120) to maximum Life

+(10-15) to all Attributes

(8-12) Life Regeneration per second

+1 more modifiers

armourdefaultdex_armour

Controlled Metamorphosis

Jewel

Req. Level 1

Only affects Passives in (Very Small-Massive) Ring

Passives in Radius can be Allocated without being connected to your tree

-(20-5)% to all Elemental Resistances

defaultjeweljewelry

Cornathaum

Helmet

Req. Level 1

(10-20)% increased Rarity of Items found

+(40-50) to Intelligence

30% increased Light Radius

+1 more modifiers

armourdefaulthelmet

Corona of the Red Sun

Helmet

Req. Level 1

+(100-150) to Accuracy Rating

+(60-80) to maximum Life

+(20-25)% to Fire Resistance

+2 more modifiers

armourdefaulthelmet

Corpsewade

Boots

Req. Level 1

10% increased Movement Speed

(30-50)% increased Armour

+(5-10) to Strength

+1 more modifiers

armourbootsdefault

Cospri's Will

Body Armour

Req. Level 1

(150-200)% increased Evasion and Energy Shield

+(23-29)% to Chaos Resistance

Curses you inflict have infinite Duration

+2 more modifiers

armourbody_armourchest

Couture of Crimson

Body Armour

Req. Level 1

(50-100)% increased Armour and Energy Shield

(10-15)% increased maximum Life

(60-40)% reduced Duration of Bleeding on You

+1 more modifiers

armourbody_armourchest

Coward's Legacy

Belt

Req. Level 1

-(20-10) to Strength

+(20-30) to Dexterity

(30-40)% increased Life and Mana Recovery from Flasks

+1 more modifiers

beltdefault

Cracklecreep

Ring

Req. Level 1

(20-30)% increased Fire Damage

(3.1-6) Life Regeneration per second

(20-30)% increased Mana Regeneration Rate

+1 more modifiers

defaultjewelryring

Crest of Ardura

Shield

Req. Level 1

(60-100)% increased Armour and Energy Shield

+(10-20) to Intelligence

(30-50)% increased Mana Regeneration Rate

+1 more modifiers

armourdefaultmaraketh_basetype

Crown of Eyes

Helmet

Req. Level 1

(100-140)% increased Energy Shield

+(150-200) to Accuracy Rating

+(10-15) to all Attributes

+2 more modifiers

armourdefaulthelmet

Crown of the Pale King

Helmet

Req. Level 1

(50-100)% increased Armour and Energy Shield

+(40-80) to maximum Life

10% increased Rarity of Items found

+2 more modifiers

armourdefaulthelmet

Crown of the Victor

Helmet

Req. Level 1

(10-15)% increased Rarity of Items found

Gain 10 Life per enemy killed

Gain 10 Mana per enemy killed

+1 more modifiers

armourdefaultezomyte_basetype

Crown of Thorns

Helmet

Req. Level 1

+(100-150) to maximum Energy Shield

Lose 5 Life when you use a Skill

(3-5) to (6-10) Physical Thorns damage

+1 more modifiers

armourdefaultezomyte_basetype

Cruel Hegemony

Tablet

Req. Level 1

Map Bosses have 1 additional Modifier

defaulttower_augmenttower_augment_map_boss

Cursecarver

Wand

Req. Level 1

(80-100)% increased Spell Damage

(10-20)% increased Cast Speed

Lose 10 Life per enemy killed

+1 more modifiers

defaultonehandwand

Daevata's Wind

Spear

Req. Level 1

Adds (10-15) to (21-26) Physical Damage

+100 to Evasion Rating

(10-20)% increased Attack Speed

+2 more modifiers

defaultmaraketh_basetypeone_hand_weapon

Darkness Enthroned

Belt

Req. Level 1

(50-100)% increased effect of Socketed Items

Has 2 Augment Sockets (Hidden)

beltdefault

Darkray Vectors

Boots

Req. Level 1

(50-100)% increased Armour and Evasion

+(20-30)% to Lightning Resistance

25% reduced Light Radius

+2 more modifiers

armourbootsdefault

Death Articulated

Gloves

Req. Level 1

(100-150)% increased Armour and Evasion

(5-10)% increased Attack Speed

+(17-23)% to Chaos Resistance

+3 more modifiers

armourdefaultgloves

Death Rush

Ring

Req. Level 1

+(75-125) to Accuracy Rating

+(75-125) to Evasion Rating

Leech 5% of Physical Attack Damage as Life

+1 more modifiers

defaultjewelryring

Death's Harp

Bow

Req. Level 1

+(20-25)% to Critical Damage Bonus

Bow Attacks fire 3 additional Arrows

Gain (20-30) Life per enemy killed

+1 more modifiers

bowdefaultmaraketh_basetype

Deathblow

Gloves

Req. Level 1

(100-150)% increased Armour and Evasion

(5-10)% increased Attack Speed

Gain (20-30) Life per enemy killed

+2 more modifiers

armourdefaultgloves

Deathrattle

Focus

Req. Level 1

+(10-20) to maximum Energy Shield

(20-40)% increased Spell Damage

+(5-10) to Intelligence

+1 more modifiers

armourdefaultezomyte_basetype

Defiance of Destiny

Amulet

Req. Level 1

(6-10)% increased maximum Life

+(10-20) to Strength

(25-40)% increased Mana Regeneration Rate

+1 more modifiers

amuletdefaultjewelry

Deidbell

Helmet

Req. Level 1

(60-100)% increased Armour

+(10-20) to Strength

(20-30)% increased Warcry Speed

+2 more modifiers

armourdefaulthelmet

Demigod's Virtue

Helmet

Req. Level 1

25% increased Rarity of Items found

Virtuous

armourdefaulthelmet

Demon Stitcher

Gloves

Req. Level 1

+(40-60) to maximum Energy Shield

+(80-120) to maximum Life

(6-12)% increased Cast Speed

+1 more modifiers

armourdefaultgloves

Dionadair

Shield

Req. Level 1

(60-80)% increased Armour

+(10-15) to Strength

(3-5) Life Regeneration per second

+2 more modifiers

armourdefaultezomyte_basetype

Doedre's Damning

Ring

Req. Level 1

+(5-15)% to all Elemental Resistances

Gain (1-10) Mana per enemy killed

You can apply an additional Curse

defaultjewelryring

Doedre's Tenure

Gloves

Req. Level 1

+(20-30) to maximum Energy Shield

100% increased Spell Damage

(25-15)% reduced Cast Speed

+1 more modifiers

armourdefaultgloves

Doomfletch

Bow

Req. Level 1

Adds (5-7) to (10-12) Physical Damage

+10 to Dexterity

(30-50)% increased Mana Regeneration Rate

+1 more modifiers

bowdefaultmaraketh_basetype

Doomgate

Shield

Req. Level 1

(80-100)% increased Block chance

(100-150)% increased Armour

+(13-17)% to Chaos Resistance

+2 more modifiers

armourdefaultezomyte_basetype

Doryani's Prototype

Body Armour

Req. Level 1

(50-100)% increased Armour and Evasion

+(60-100) to maximum Life

+100% of Armour also applies to Lightning Damage

+2 more modifiers

armourbody_armourchest

Double Vision

Crossbow

Req. Level 1

Adds (14-21) to (25-37) Physical Damage

+5% to Critical Hit Chance

When you reload, triggers Gemini Surge to alternately

+2 more modifiers

bowcrossbowdefault

Dreadfist

Gloves

Req. Level 1

(60-100)% increased Armour

(20-30)% increased Critical Damage Bonus

Critical Hits inflict Impale

+2 more modifiers

armourdefaultgloves

Dream Fragments

Chase

Ring

Req. Level 1

(10-15)% increased maximum Mana

(30-50)% increased Mana Regeneration Rate

You cannot be Chilled or Frozen

defaultjewelryring

Drillneck

Quiver

Req. Level 1

+(60-90) to maximum Life

(8-12)% increased Attack Speed

Deflection Rating equal to (24-32)% of Evasion Rating

+3 more modifiers

defaultquiver

Dunkelhalt

Buckler

Req. Level 1

(20-30)% increased Block chance

+(20-30) to Evasion Rating

You take 50% of damage from Blocked Hits

+1 more modifiers

armourbucklerdefault

Dusk Vigil

Staff

Req. Level 1

Gain (30-50)% of Damage as Extra Fire Damage

(80-120)% increased Spell Damage

Gain (5-10) Life per enemy killed

+2 more modifiers

defaultno_chaos_spell_modsno_cold_spell_mods

Dustbloom

Body Armour

Req. Level 1

(100-150)% increased Evasion Rating

+(20-30)% to Cold Resistance

Maximum 10 Fragile Regrowth

+4 more modifiers

armourbody_armourchest

Earthbound

Staff

Req. Level 1

(80-120)% increased Spell Damage

(10-20)% increased Cast Speed

(20-30)% increased Mana Regeneration Rate

+2 more modifiers

defaultno_chaos_spell_modsno_cold_spell_mods

Edyrn's Tusks

Body Armour

Req. Level 1

(120-160)% increased Armour

50% chance to inflict Bleeding on Hit

50% reduced Slowing Potency of Debuffs on You

+1 more modifiers

armourbody_armourchest

Effigy of Cruelty

Focus

Req. Level 1

+(20-30) to maximum Energy Shield

(40-50)% increased Spell Damage

+10 to Intelligence

+2 more modifiers

armourdefaultezomyte_basetype

Elevore

Helmet

Req. Level 1

(50-80)% increased Evasion Rating

+(20-30) to Dexterity

Charms gain 0.5 charges per Second

+1 more modifiers

armourdefaultdex_armour

Empire's Grasp

Gloves

Req. Level 1

(150-200)% increased Armour

+(20-30) to Strength

Gain (30-50) Life per enemy killed

+2 more modifiers

armourdefaultgloves

Enezun's Charge

Wand

Req. Level 1

(80-100)% increased Spell Damage

(30-50)% increased Critical Hit Chance for Spells

Gain (10-15) Mana per enemy killed

+1 more modifiers

defaultno_chaos_spell_modsno_cold_spell_mods

Enfolding Dawn

Body Armour

Req. Level 1

(50-100)% increased Armour and Energy Shield

+100 to Spirit

+(5-15)% to all Elemental Resistances

+1 more modifiers

armourbody_armourchest

Erian's Cobble

Helmet

Req. Level 1

+(0-40) to Armour

+(0-30) to Evasion Rating

+(0-20) to maximum Energy Shield

+12 more modifiers

armourdefaultezomyte_basetype

Essentia Sanguis

Gloves

Req. Level 1

(50-70)% increased Evasion and Energy Shield

Adds 1 to (30-50) Lightning damage to Attacks

+(15-25) to Intelligence

+2 more modifiers

armourdefaultdex_int_armour

Eventide Petals

Amulet

Req. Level 1

(32)% increased Critical Hit Chance

+(26) to Intelligence

(49)% increased Light Radius

+1 more modifiers

amuletdefaultjewelry

Evergrasping Ring

Ring

Req. Level 1

+(60-100) to maximum Mana

Allies in your Presence Gain (15-25)% of Damage as Extra Chaos Damage

Enemies in your Presence Gain (6-12)% of Damage as Extra Chaos Damage

defaultjewelryring

Eye of Chayula

Amulet

Req. Level 1

(30-20)% reduced maximum Life

+(10-15) to all Attributes

Cannot be Light Stunned

amuletdefaultjewelry

Ezomyte Peak

Helmet

Req. Level 1

(50-100)% increased Armour

+(50-80) to maximum Life

(3-6) Life Regeneration per second

+2 more modifiers

armourdefaultezomyte_basetype

Fairgraves' Curse

Bow

Req. Level 1

Adds (76-98) to (126-193) Fire Damage

(30-50)% increased Flammability Magnitude

(10-20)% increased Ignite Magnitude

+3 more modifiers

bowdefaultkarui_basetype

Feathered Fortress

Shield

Req. Level 1

+(20-30) to Strength

+(20-30) to Dexterity

+(20-30)% to Fire Resistance

+2 more modifiers

armourdefaultmaraketh_basetype

Fireflower

Amulet

Req. Level 1

(10-15)% increased Rarity of Items found

(30-40)% increased Mana Regeneration Rate

Take 100 Fire Damage when you Ignite an Enemy

+1 more modifiers

amuletdefaultjewelry

Fixation of Yix

Amulet

Req. Level 1

+100 to maximum Life

Allies in your Presence have (30-50)% increased Critical Hit Chance

Allies in your Presence have (30-50)% increased Critical Damage Bonus

+3 more modifiers

amuletdefaultjewelry

Flesh Crucible

Jewel

Req. Level 1

<Keystone Passive Skill>

defaultjeweljewelry

Font of Power

Sceptre

Req. Level 1

(30-50)% increased Spirit

+(40-60) to maximum Mana

(20-30)% increased Mana Regeneration Rate

+2 more modifiers

defaultonehandsceptre

For Utopia

Charm

Req. Level 1

Defend with 200% of Armour during effect

charmdefaultflask

Forbidden Gaze

Helmet

Req. Level 1

(60-100)% increased Energy Shield

+(3-5)% to Maximum Cold Resistance

+(30-50)% to Cold Resistance

+1 more modifiers

armourdefaulthelmet

Forgotten By Time

Tablet

Req. Level 1

Expedition Monsters in your Maps spawn with half of their Life missing

Runic Monsters in your Maps are Duplicated

defaulttower_augmenttower_augment_expedition

Forsaken Bangle

Charm

Req. Level 1

(15-25)% increased Duration

50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect

charmdefaultflask

Foxshade

Body Armour

Req. Level 1

+(50-70) to Evasion Rating

+(20-30) to Dexterity

10% increased Movement Speed when on Full Life

+1 more modifiers

armourbody_armourchest

Freedom of Faith

Tablet

Req. Level 1

Ritual Altars in Area costs (10-15)% increased Tribute

Ritual Altars in your Maps twice as many times

defaulttower_augmenttower_augment_ritual

From Nothing

Jewel

Req. Level 1

Passives in Radius of <Keystone> can be Allocated without being connected to your tree

defaultjeweljewelry

Frostbreath

One Hand Mace

Req. Level 1

Adds (8-12) to (16-20) Physical Damage

Adds (8-12) to (16-20) Cold Damage

+5% to Critical Hit Chance

+2 more modifiers

defaultezomyte_basetypemace

Fury of the King

Talisman

Req. Level 1

Adds (503-589) to (647-713) Fire Damage

(20-15)% reduced Attack Speed

+(30-40) to Strength

+3 more modifiers

defaultezomyte_basetypetalisman

Gamblesprint

Boots

Req. Level 1

(100-140)% increased Evasion Rating

(10-15)% increased Rarity of Items found

+(10-15) to Dexterity

+2 more modifiers

armourbootsdefault

Ghostmarch

Boots

Req. Level 1

(100-150)% increased Evasion and Energy Shield

+(30-50) to maximum Mana

+(17-23)% to Chaos Resistance

+2 more modifiers

armourbootsdefault

Ghostwrithe

Body Armour

Req. Level 1

+100 to maximum Energy Shield

+(29-37)% to Chaos Resistance

35% of Converted to Energy Shield

armourbody_armourchest

Gifts from Above

Ring

Req. Level 1

(20-30)% increased Critical Hit Chance

(20-30)% increased Light Radius

(20-30)% increased Rarity of Items Dropped by Enemies killed with a Critical Hit

+1 more modifiers

defaultjewelryring

Glimpse of Chaos

Helmet

Req. Level 1

Can be modified while Corrupted

+(50-150) to maximum Life

+(50-150) to maximum Mana

+4 more modifiers

armourdefaultdex_int_armour

Gloamgown

Body Armour

Req. Level 1

(100-140)% increased Energy Shield

+(30-40) to Spirit

+(25-35)% to Cold Resistance

+2 more modifiers

armourbody_armourchest

Gloomform

Body Armour

Req. Level 1

(100-150)% increased Evasion Rating

+(10-20) to Dexterity

+(10-20)% to Fire Resistance

+2 more modifiers

armourbody_armourchest

Glowswarm

Ring

Req. Level 1

+(40-60) to maximum Mana

(20-30)% increased Flask Mana Recovery rate

Mana Flasks gain (0.17-0.25) charges per Second

defaultjewelryring

Goldrim

Helmet

Req. Level 1

+(30-50) to Evasion Rating

10% increased Rarity of Items found

+(25-35)% to all Elemental Resistances

armourdefaultdex_armour

Goregirdle

Belt

Req. Level 1

+(20-30) to Strength

(10-20) Life Regeneration per second

Defend with 200% of Armour

+1 more modifiers

beltdefault

Grand Spectrum

Jewel

Req. Level 1

2% increased Spirit per socketed Grand Spectrum

defaultdexjeweljewel

Gravebind

Gloves

Req. Level 1

(40-60)% increased Armour and Energy Shield

+(10-15)% to Cold Resistance

Gain (7-10) Life per enemy killed

+2 more modifiers

armourdefaultezomyte_basetype

Greed's Embrace

Body Armour

Req. Level 1

50% increased Strength Requirement

20% reduced Movement Speed

(100-150)% increased Armour

+2 more modifiers

armourbody_armourchest

Greymake

Helmet

Req. Level 1

+(30-50) to Strength

+(30-50) to Dexterity

+(30-50) to Intelligence

+2 more modifiers

armourdefaultezomyte_basetype

Grip of Kulemak

Ring

Req. Level 1

(30-20)% reduced Presence Area of Effect

(30-20)% reduced Light Radius

defaultjewelryring

Grip of Winter

Gloves

Req. Level 1

(30-50)% increased Evasion Rating

Adds (3-5) to (6-8) Cold damage to Attacks

+(20-30)% to Cold Resistance

+2 more modifiers

armourdefaultdex_armour

Guiding Palm

Sceptre

Req. Level 1

Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage

+(5-10) to all Attributes

25% increased Light Radius

+1 more modifiers

defaultonehandsceptre

Guiding Palm of the Eye

Sceptre

Req. Level 1

Gain 25% of Damage as Extra Cold Damage

Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage

50% of your Base Life Regeneration is granted to Allies in your Presence

+3 more modifiers

defaultonehandsceptre

Guiding Palm of the Heart

Sceptre

Req. Level 1

Gain 25% of Damage as Extra Fire Damage

Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage

50% of your Base Life Regeneration is granted to Allies in your Presence

+3 more modifiers

defaultonehandsceptre

Guiding Palm of the Mind

Sceptre

Req. Level 1

Gain 25% of Damage as Extra Lightning Damage

Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage

50% of your Base Life Regeneration is granted to Allies in your Presence

+3 more modifiers

defaultonehandsceptre

Hand of Wisdom and Action

Gloves

Req. Level 1

+(15-25) to Dexterity

+(15-25) to Intelligence

1% increased Attack Speed per 20 Dexterity

+1 more modifiers

armourdefaultdex_int_armour

Hateforge

Gloves

Req. Level 1

(300-400)% increased Armour

Gain a random Charge on reaching Maximum Rage, no more than once every (3-6) seconds

Lose all Rage on reaching Maximum Rage

+2 more modifiers

armourdefaultgloves

Headhunter

Chase

Belt

Req. Level 1

+(40-60) to maximum Life

+(20-40) to Strength

+(20-40) to Dexterity

+1 more modifiers

beltdefault

Heart of the Well

Jewel

Req. Level 1

defaultjeweljewelry

Heartbound Loop

Ring

Req. Level 1

Minions have (10-15)% increased maximum Life

(10-15) Life Regeneration per second

(20-40)% increased Mana Regeneration Rate

+2 more modifiers

defaultjewelryring

Heatshiver

Helmet

Req. Level 1

(50-70)% increased Evasion Rating

+(60-100) to maximum Mana

+(20-30)% to Fire Resistance

+2 more modifiers

armourdefaultdex_armour

Heroic Tragedy

Jewel

Req. Level 1

Remembering (100-8000) songworthy deeds by the line of (Vorana-Medved-Olroth)

Passives in radius are Conquered by the Kalguur

Historic

defaultdexjewelintjewel

Hinekora's Sight

Amulet

Req. Level 1

+(300-600) to Accuracy Rating

+(300-600) to Evasion Rating

Cannot be Blinded

amuletdefaultjewelry

Hoghunt

Two Hand Mace

Req. Level 1

Adds (16-20) to (23-27) Physical Damage

+15% to Critical Hit Chance

10% reduced Attack Speed

+2 more modifiers

defaultezomyte_basetypemace

Horns of Bynden

Helmet

Req. Level 1

+20 to Armour

(5-15)% increased Rarity of Items found

+(20-30) to Strength

+2 more modifiers

armourdefaultezomyte_basetype

Horror's Flight

Gloves

Req. Level 1

(213)% increased Evasion Rating

(14)% increased Attack Speed

+(22) to Dexterity

+2 more modifiers

armourdefaultdex_armour

Hrimnor's Hymn

Two Hand Mace

Req. Level 1

(80-120)% increased Physical Damage

+(10-15) to Strength

Gain (10-20) Life per enemy killed

+1 more modifiers

defaultezomyte_basetypemace

Husk of Dreams

Body Armour

Req. Level 1

(100-150)% increased Armour and Energy Shield

-10% to Fire Resistance

+(17-23)% to Chaos Resistance

+2 more modifiers

armourbody_armourchest

Hyrri's Ire

Body Armour

Req. Level 1

(200-250)% increased Evasion Rating

Gain (15-25)% of Damage as Extra Cold Damage

+(30-40) to Dexterity

+2 more modifiers

armourbody_armourchest

Hysseg's Claw

Talisman

Req. Level 1

(70-100)% increased Physical Damage

5% increased Movement Speed

+(8-15) to Strength

+2 more modifiers

defaulttalismantwo_hand_weapon

Icefang Orbit

Ring

Req. Level 1

Adds (5-7) to (9-13) Physical Damage to Attacks

+(20-30) to Dexterity

(10-20)% chance to Poison on Hit

+3 more modifiers

defaultjewelryring

Icetomb

Body Armour

Req. Level 1

+(20-30) to Strength

+(20-30) to Intelligence

+(30-40)% to Cold Resistance

+1 more modifiers

armourbody_armourchest

Idle Hands

Gloves

Req. Level 1

(40-60)% increased Evasion Rating

+(60-100) to Accuracy Rating

+(5-10) to Intelligence

+2 more modifiers

armourdefaultdex_armour

Idol of Uldurn

Amulet

Req. Level 1

+(60-80) to maximum Life

+(10-20) to Dexterity

Skills have +1 to Limit

amuletdefaultjewelry

Igniferis

Amulet

Req. Level 1

+(10-20)% to Fire Resistance

(20-30)% increased Mana Regeneration Rate

25% increased Light Radius

+2 more modifiers

amuletdefaultjewelry

Indigon

Helmet

Req. Level 1

(100-140)% increased Energy Shield

+(80-120) to maximum Mana

(10-15)% increased Spell damage for each 200 total Mana you have Spent Recently

+2 more modifiers

armourdefaulthelmet

Infernoclasp

Belt

Req. Level 1

+(100-150) to Armour

+(10-20) to Strength

+(3-5)% to Maximum Fire Resistance

+1 more modifiers

beltdefault

Ingenuity

Belt

Req. Level 1

(-20-20)% increased Charm Charges gained

(-10-10)% increased Charm Charges used

(20-30)% increased bonuses gained from left Equipped Ring

+1 more modifiers

beltdefault

Innsmouth

Helmet

Req. Level 1

+(20-30) to Evasion Rating

25% reduced maximum Mana

+(10-20)% to Cold Resistance

+2 more modifiers

armourdefaultdex_armour

Ironbound

Bow

Req. Level 1

+(119) to Armour

(9)% increased Attack Speed

+(12)% to Block chance

+3 more modifiers

bowdefaultezomyte_basetype

Irongrasp

Body Armour

Req. Level 1

(100-150)% increased Armour and Evasion

+(20-30) to Strength

+(100-150) to Stun Threshold

+2 more modifiers

armourbody_armourchest

Ironride

Helmet

Req. Level 1

(60-80)% increased Armour and Evasion

+(30-50) to maximum Life

+(30-50) to maximum Mana

+2 more modifiers

armourdefaulthelmet

Jarngreipr

Gloves

Req. Level 1

50% increased Armour and Evasion

Adds (2-3) to (5-6) Physical Damage to Attacks

+(30-50) to maximum Life

+2 more modifiers

armourdefaultezomyte_basetype

Kalandra's Touch

Chase

Ring

Req. Level 1

Reflects opposite Ring

defaultjewelryring

Kaltenhalt

Buckler

Req. Level 1

(80-120)% increased Evasion Rating

+5% to Maximum Cold Resistance

+(-40 to 40)% to Cold Resistance

+3 more modifiers

armourbucklerdefault

Kaom's Heart

Body Armour

Req. Level 1

+1500 to maximum Life

You have no Spirit

armourbody_armourchest

Keelhaul

Belt

Req. Level 1

(-25-25)% increased Flask Life Recovery rate

(-25-25)% increased Flask Mana Recovery rate

Life Flasks gain 0.25 charges per Second

+1 more modifiers

beltdefault

Keeper of the Arc

Helmet

Req. Level 1

(150-250)% increased Armour and Energy Shield

(15-25) Life Regeneration per second

(15-25)% increased Mana Regeneration Rate

+3 more modifiers

armourdefaulthelmet

Killjoy

Gloves

Req. Level 1

(30-60)% increased Evasion and Energy Shield

+(30-50) to maximum Life

(20-30)% increased Critical Damage Bonus

+2 more modifiers

armourdefaultdex_int_armour

Kingsguard

Body Armour

Req. Level 1

+(60-80) to maximum Life

+(40-60) to maximum Mana

+(5-10)% to all Elemental Resistances

+2 more modifiers

armourbody_armourchest

Kitoko's Current

Gloves

Req. Level 1

(30-50)% increased Energy Shield

+(10-20) to Dexterity

(15-10)% reduced Attack and Cast Speed

+1 more modifiers

armourdefaultgloves

Lavianga's Spirits

Mana Flask

Req. Level 1

This Flask cannot be Used but applies its Effect constantly

(80-70)% reduced Amount Recovered

defaultflaskmana_flask

Leer Cast

Helmet

Req. Level 1

+(30-50) to maximum Life

+(30-50) to maximum Mana

Allies in your Presence deal 50% increased Damage

+2 more modifiers

armourdefaultdex_int_armour

Legionstride

Boots

Req. Level 1

+(50-70) to Armour

+(50-70) to Stun Threshold

-10 Physical damage taken from Projectile Attacks

+1 more modifiers

armourbootsdefault

Leopold's Applause

Gloves

Req. Level 1

(60-100)% increased Energy Shield

+(60-100) to maximum Mana

(10-15)% increased Rarity of Items found

+2 more modifiers

armourdefaultgloves

Levinstone

Ring

Req. Level 1

+(40-60) to maximum Mana

(10-20)% increased chance to Shock

+1 to Level of all Lightning Skills

defaultjewelryring

Lifesprig

Wand

Req. Level 1

+(10-20) to maximum Mana

+(1-3) to Level of all Spell Skills

(5-10)% increased Cast Speed

+1 more modifiers

defaultonehandwand

Lightning Coil

Body Armour

Req. Level 1

(80-120)% increased Armour

+(80-100) to maximum Life

+(20-30) to Dexterity

+2 more modifiers

armourbody_armourchest

Ligurium Talisman

Amulet

Req. Level 1

+(30-40) to maximum Energy Shield

+(25-35) to Spirit

+(20-30) to Intelligence

+1 more modifiers

amuletdefaultjewelry

Liminal Coil

Wand

Req. Level 1

(71)% increased Spell Damage

(11)% increased Cast Speed

Magnitudes of Curses you inflict are zero

+3 more modifiers

defaultonehandwand

Lioneye's Glare

Bow

Req. Level 1

(150-240)% increased Physical Damage

+(300-500) to Accuracy Rating

10% increased Attack Speed

+4 more modifiers

bowdefaultranged

Lochtonial Caress

Gloves

Req. Level 1

(10-15)% increased Skill Speed

+(15-25) to Armour

+(40-60) to maximum Life

+2 more modifiers

armourdefaultgloves

Luminous Pace

Boots

Req. Level 1

10% increased Movement Speed

+(20-30) to maximum Energy Shield

+(5-10) to Intelligence

+2 more modifiers

armourbootsdefault

Lycosidae

Shield

Req. Level 1

(10-15)% increased Block chance

(60-100)% increased Armour

Accuracy Rating is Doubled

+1 more modifiers

armourdefaultmaraketh_basetype

Mahuxotl's Machination

Shield

Req. Level 1

(333-666)% increased Armour and Energy Shield

(66-333)% increased effect of Socketed Soul Cores

Everlasting Sacrifice

+1 more modifiers

armourdefaultshield

Maligaro's Virtuosity

Gloves

Req. Level 1

(60-80)% increased Evasion Rating

(20-30)% increased Critical Hit Chance

5% increased Attack Speed

+3 more modifiers

armourdefaultdex_armour

Marohi Erqi

Two Hand Mace

Req. Level 1

+150 Strength Requirement

(600-700)% increased Physical Damage

-(300-200) to Accuracy Rating

+3 more modifiers

defaultkarui_basetypemace

Mask of the Sanguimancer

Helmet

Req. Level 1

+(20-25) to Evasion Rating

+(10-15) to maximum Energy Shield

(20-40)% increased Critical Hit Chance for Spells

+3 more modifiers

armourdefaultdex_int_armour

Mask of the Stitched Demon

Helmet

Req. Level 1

(120-160)% increased Energy Shield

+(17-23)% to Chaos Resistance

Cannot have Energy Shield

+1 more modifiers

armourdefaulthelmet

Matsya

Quarterstaff

Req. Level 1

Adds (6-9) to (10-15) Cold Damage

Adds 1 to (19-29) Lightning Damage

+(3-5)% to Critical Hit Chance

+3 more modifiers

defaultmaraketh_basetypestaff

Megalomaniac

Jewel

Req. Level 1

Allocates <2-3 random notable passive skills>

defaultjeweljewelry

Meginord's Girdle

Belt

Req. Level 1

+(40-50) to Strength

+(10-15)% to Cold Resistance

50% increased Flask Charges used

+1 more modifiers

beltdefault

Melting Maelstrom

Mana Flask

Req. Level 1

Effect is not removed when Unreserved Mana is Filled

(200-250)% increased Duration

Every 3 seconds during Effect, deal 100% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres

+1 more modifiers

defaultflaskmana_flask

Merit of Service

Shield

Req. Level 1

(20-25)% increased Block chance

(60-80)% increased Armour and Evasion

+(60-80) to Stun Threshold

+1 more modifiers

armourdefaultezomyte_basetype

Midnight Braid

Belt

Req. Level 1

+(30-50) to maximum Mana

+(5-10)% to all Elemental Resistances

50% of Damage taken Recouped as Mana

beltdefault

Mind of the Council

Helmet

Req. Level 1

(150-200)% increased Evasion and Energy Shield

+(60-90) to maximum Mana

+(20-30)% to Lightning Resistance

+2 more modifiers

armourdefaultdex_int_armour

Ming's Heart

Ring

Req. Level 1

20% reduced maximum Life

Gain (30-40)% of Damage as Extra Chaos Damage

30% reduced Global Defences

defaultjewelryring

Mist Whisper

Crossbow

Req. Level 1

Adds (8-10) to (13-15) Cold Damage

Gain 5 Mana per enemy killed

(30-50)% increased Freeze Buildup

+2 more modifiers

bowcrossbowdefault

Mjölner

One Hand Mace

Req. Level 1

+200 Intelligence Requirement

+100 Strength Requirement

(250-350)% increased Physical Damage

+2 more modifiers

defaultmaceone_hand_weapon

Morior Invictus

Body Armour

Req. Level 1

(300-400)% increased Armour, Evasion and Energy Shield

Has 4 Augment Sockets (Hidden)

armourbody_armourchest

Murkshaft

Quiver

Req. Level 1

Adds (6-10) to (13-17) Physical Damage to Attacks

Gain (10-15) Mana per enemy killed

(10-20)% increased Poison Duration

+2 more modifiers

defaultquiver

Myris Uxor

Helmet

Req. Level 1

(40-60)% increased Evasion Rating

+(100-150) to Accuracy Rating

+(40-60) to maximum Mana

+1 more modifiers

armourdefaultdex_armour

Nascent Hope

Charm

Req. Level 1

(20-25)% Chance to gain a Charge when you kill an enemy

Energy Shield Recharge starts on use

charmdefaultflask

Nazir's Judgement

Quarterstaff

Req. Level 1

Adds (30-36) to (75-81) Physical Damage

+(50-100) to Accuracy Rating

(10-20)% increased Stun Duration

+2 more modifiers

defaultmaraketh_basetypestaff

Nebuloch

One Hand Mace

Req. Level 1

Adds (39-48) to (69-79) Physical Damage

+(20-30)% to Critical Damage Bonus

Adds (25-36) to (44-55) Chaos damage

+2 more modifiers

defaultmaceone_hand_weapon

Necromantle

Body Armour

Req. Level 1

+(40-60) to maximum Life

+(30-50) to maximum Mana

Minions have +(17-23)% to Chaos Resistance

+2 more modifiers

armourbody_armourchest

Ngamahu's Chosen

Charm

Req. Level 1

(30-40)% increased Charges gained

Grants up to your maximum Rage on use

charmdefaultflask

Nightfall

Shield

Req. Level 1

+150 Strength Requirement

(19)% increased Block chance

(285)% increased Armour

+3 more modifiers

armourdefaultshield

Nightscale

Gloves

Req. Level 1

(60-100)% increased Energy Shield

(30-50)% increased Critical Hit Chance

+(10-20) to Intelligence

+3 more modifiers

armourdefaultgloves

Nocturne

Buckler

Req. Level 1

+(60-80) to maximum Mana

+(10-15)% to all Elemental Resistances

20% increased Accuracy Rating

+2 more modifiers

armourbucklerdefault

Northpaw

Gloves

Req. Level 1

+(15-25) to Evasion Rating

Adds (3-5) to (8-10) Physical Damage to Attacks

(10-15)% increased Critical Damage Bonus

+1 more modifiers

armourdefaultdex_armour

Oaksworn

Shield

Req. Level 1

(20-30)% increased Block chance

(80-120)% increased Armour and Energy Shield

50% increased Life Regeneration rate

+1 more modifiers

armourdefaultezomyte_basetype

Obern's Bastion

Boots

Req. Level 1

(150-200)% increased Armour and Evasion

(20-25) Life Regeneration per second

200% increased Stun Recovery

+3 more modifiers

armourbootsdefault

Olroth's Resolve

Life Flask

Req. Level 1

Instant Recovery

(100-150)% increased Charges per use

Excess Life Recovery added as Guard for 20 seconds

defaultflasklife_flask

Olrovasara

One Hand Mace

Req. Level 1

Adds 1 to (60-80) Lightning Damage

+(300-400) to Accuracy Rating

(5-30)% increased Attack Speed

+2 more modifiers

defaultmaceone_hand_weapon

Original Sin

Chase

Ring

Req. Level 1

+(17-23)% to Chaos Resistance

100% of Converted to Chaos Damage

defaultjewelryring

Painter's Servant

Gloves

Req. Level 1

33% of Converted to Cold Damage

33% of Converted to Fire Damage

33% of Converted to Lightning Damage

+3 more modifiers

armourdefaultezomyte_basetype

Palm of the Dreamer

Sceptre

Req. Level 1

Allies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage

+(7-13) to all Attributes

23% reduced Light Radius

+3 more modifiers

defaultonehandsceptre

Pariah's Embrace

Body Armour

Req. Level 1

(50-80)% increased Armour

+50 to Spirit

+(10-15) to all Attributes

+2 more modifiers

armourbody_armourchest

Perandus Seal

Ring

Req. Level 1

+(30-50) to maximum Mana

+(5-10) to all Attributes

(10-15)% increased Quantity of Gold Dropped by Slain Enemies

defaultjewelryring

Perfidy

Body Armour

Req. Level 1

(300-450)% increased Armour and Evasion

(10-30)% chance to Avoid Physical Damage from Hits

(10-30)% chance to Avoid Fire Damage from Hits

+4 more modifiers

armourbody_armourchest

Periphery

Bow

Req. Level 1

Adds (49) to (90) Fire Damage

Adds (38) to (70) Cold Damage

Adds 1 to (135) Lightning Damage

+3 more modifiers

bowdefaultranged

Pillar of the Caged God

Quarterstaff

Req. Level 1

1% increased Area of Effect for Attacks per 10 Intelligence

1% increased Attack Speed per 10 Dexterity

10% increased Weapon Damage per 10 Strength

defaultezomyte_basetypestaff

Plaguefinger

Gloves

Req. Level 1

(30-50)% increased Evasion and Energy Shield

(4-6)% increased Attack Speed

(20-30)% chance to Poison on Hit

+1 more modifiers

armourdefaultdex_int_armour

Polcirkeln

Ring

Req. Level 1

(20-30)% increased Cold Damage

+(40-60) to maximum Mana

+(10-15) to Strength

+1 more modifiers

defaultjewelryring

Powertread

Boots

Req. Level 1

(15-20)% increased Movement Speed

(60-80)% increased Evasion and Energy Shield

+(10-20) to Intelligence

+2 more modifiers

armourbootsdefault

Pragmatism

Body Armour

Req. Level 1

(200-300)% increased Armour and Evasion

+(10-20)% to all Elemental Resistances

+(7-13)% to Chaos Resistance

+1 more modifiers

armourbody_armourchest

Prayers for Rain

Body Armour

Req. Level 1

(60-100)% increased Energy Shield

+(10-15) to Intelligence

+(10-20)% to Lightning Resistance

+2 more modifiers

armourbody_armourchest

Prism Guardian

Shield

Req. Level 1

(150-200)% increased Armour and Energy Shield

+(20-30) to Dexterity

+(10-20)% to all Elemental Resistances

+2 more modifiers

armourdefaultshield

Prism of Belief

Jewel

Req. Level 1

+(1-3) to Level of all <Random skill> Skills

defaultjeweljewelry

Prized Pain

Ring

Req. Level 1

+(20-30) to Strength

Skills gain a Base Life Cost equal to 10% of Base Mana Cost

Deal your Thorns Damage to Enemies you Stun with Melee Attacks

+1 more modifiers

defaultjewelryring

Quatl's Molt

Body Armour

Req. Level 1

(60-80)% increased Evasion Rating

+(60-80) to maximum Life

+(17-23)% to Chaos Resistance

+3 more modifiers

armourbody_armourchest

Quecholli

Two Hand Mace

Req. Level 1

(100-150)% increased Physical Damage

+(10-15) to all Attributes

Gain 30 Life per enemy killed

+2 more modifiers

defaultmacetwo_hand_weapon

Queen of the Forest

Body Armour

Req. Level 1

(250-300)% increased Evasion Rating

-(15-10)% to Fire Resistance

+(25-30)% to Cold Resistance

+3 more modifiers

armourbody_armourchest

Quill Rain

Bow

Req. Level 1

100% increased Attack Speed

+(10-20) to Dexterity

(50-100)% increased Arrow Speed

+1 more modifiers

bowdefaultezomyte_basetype

Radiant Grief

Helmet

Req. Level 1

(80-100)% increased Evasion Rating

+(15-25)% to Fire Resistance

30% increased Light Radius

+1 more modifiers

armourdefaultdex_armour

Ralakesh's Impatience

Boots

Req. Level 1

armourbootsdefault

Rampart Raptor

Crossbow

Req. Level 1

(40-60)% increased Physical Damage

(30-40)% increased Attack Speed

Bolts fired by Crossbow Attacks have 100% chance to not

+2 more modifiers

bowcrossbowdefault

Rathpith Globe

Focus

Req. Level 1

(60-100)% increased Energy Shield

+(60-100) to maximum Life

Non-Channelling Spells cost an additional 6% of your maximum Life

+2 more modifiers

armourdefaultfocus

Rearguard

Quiver

Req. Level 1

Adds (7-11) to (14-20) Physical Damage to Attacks

+(150-200) to Armour

(20-30)% increased Projectile Speed

+1 more modifiers

defaultquiver

Redbeak

One Hand Sword

Req. Level 1

Adds (4-6) to (7-10) Physical Damage

10% increased Attack Speed

Gain 3 Life per Enemy Killed

+1 more modifiers

defaultezomyte_basetypeone_hand_weapon

Redblade Banner

Shield

Req. Level 1

(10-15)% increased Block chance

(60-100)% increased Armour

+(20-30) to Strength

+2 more modifiers

armourdefaultshield

Redemption

Crossbow

Req. Level 1

(382)% increased Physical Damage

Hits with this Weapon have no Critical Damage Bonus

(22)% reduced Cooldown Recovery Rate

+2 more modifiers

bowcrossbowdefault

Redflare Conduit

Body Armour

Req. Level 1

+(50-70) to maximum Mana

+(20-30)% to Lightning Resistance

20% chance to gain a Power Charge on Hit

+2 more modifiers

armourbody_armourchest

Revered Resin

Amulet

Req. Level 1

+(40-60) to maximum Life

(20-30)% increased Flask Life Recovery rate

Life Flasks gain (0.17-0.25) charges per Second

amuletdefaultjewelry

Rise of the Phoenix

Shield

Req. Level 1

+5% to Maximum Fire Resistance

+(20-25)% to Fire Resistance

+25% to Fire Resistance while on Low Life

+2 more modifiers

armourdefaultshield

Rite of Passage

Charm

Req. Level 1

charmdefaultflask

Rondel de Ezo

Buckler

Req. Level 1

(50-150)% increased Evasion Rating

+(10-20) to Dexterity

5 Life Regeneration per second

+2 more modifiers

armourbucklerdefault

Rondel of Fragility

Amulet

Req. Level 1

(15-30)% increased Skill Speed

(20-30)% increased Critical Hit Chance

-30% to all Elemental Resistances

+1 more modifiers

amuletdefaultjewelry

Ryslatha's Coil

Belt

Req. Level 1

+(80-100) to maximum Life

(30-50)% increased Flask Life Recovery rate

(30-40)% more maximum Physical Attack Damage

+1 more modifiers

beltdefault

Sacred Flame

Sceptre

Req. Level 1

Gain (40-60)% of Damage as Extra Fire Damage

Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage

Allies in your Presence Regenerate (2-3)% of their Maximum Life per second

+1 more modifiers

defaultonehandsceptre

Sacrosanctum

Body Armour

Req. Level 1

(80-120)% increased Armour and Energy Shield

+(20-30) to Strength

+(20-30) to Intelligence

+3 more modifiers

armourbody_armourchest

Saffell's Frame

Shield

Req. Level 1

+(15-25)% to Fire Resistance

+(15-25)% to Cold Resistance

+(15-25)% to Lightning Resistance

+2 more modifiers

armourdefaultmaraketh_basetype

Saitha's Spear

Spear

Req. Level 1

Adds (14-26) to (27-32) Physical Damage

Adds (33-41) to (47-53) Fire Damage

(15-25)% chance to cause Bleeding on Hit

+2 more modifiers

defaultone_hand_weapononehand

Sands of Silk

Body Armour

Req. Level 1

(50-100)% increased Evasion Rating

+(50-80) to maximum Mana

+(10-20) to Dexterity

+3 more modifiers

armourbody_armourchest

Sandstorm Visage

Helmet

Req. Level 1

+(80-120) to maximum Energy Shield

+(20-30) to Dexterity

Enemies in your Presence are Blinded

+1 more modifiers

armourdefaulthelmet

Sanguine Diviner

Wand

Req. Level 1

(80-100)% increased Spell Damage

Gain (10-15) Life per enemy killed

25% chance to inflict Bleeding on Hit

+1 more modifiers

defaultno_chaos_spell_modsno_cold_spell_mods

Sanguis Heroum

Charm

Req. Level 1

Creates Consecrated Ground on use

Gains (0.15-0.20) Charges per Second

charmdefaultflask

Scold's Bridle

Helmet

Req. Level 1

+(75-150) to maximum Energy Shield

(60-100)% increased Spell Damage

+(80-100) to maximum Mana

+2 more modifiers

armourdefaulthelmet

Sculpted Suffering

One Hand Mace

Req. Level 1

Adds (21-26) to (25-31) Physical Damage

(10-15)% increased Attack Speed

Breaks Armour equal to 40% of damage from Hits with this weapon

+1 more modifiers

defaultmacemaraketh_basetype

Season of the Hunt

Tablet

Req. Level 1

Map Bosses are Hunted by Azmeri Spirit|Azmeri Spirits

defaulttower_augmenttower_augment_map_boss

Seed of Cataclysm

Ring

Req. Level 1

(30-50)% increased Critical Hit Chance for Spells

(30-50)% increased Critical Spell Damage Bonus

+(13-17)% to Chaos Resistance

+1 more modifiers

defaultjewelryring

Seeing Stars

One Hand Mace

Req. Level 1

Adds (12-16) to (22-25) Cold Damage

Adds 1 to (40-45) Lightning Damage

(10-20)% increased Attack Speed

+1 more modifiers

defaultmaceone_hand_weapon

Sekhema's Resolve

Ring

Req. Level 1

(10-20)% increased Rarity of Items found

+(10-20) to all Attributes

Area Penalties

+2 more modifiers

defaultjewelryring

Serle's Grit

One Hand Mace

Req. Level 1

Adds (23-30) to (35-51) Physical Damage

+(28-31) to Strength

Skills which Empower an Attack have (13-14)% chance to not count that Attack

+2 more modifiers

defaultmaceone_hand_weapon

Serpent's Egg

Amulet

Req. Level 1

+(10-20) to all Attributes

+(17-23)% to Chaos Resistance

(20-30)% increased Mana Regeneration Rate

+1 more modifiers

amuletdefaultjewelry

Serpent's Lesson

Focus

Req. Level 1

+(60-100) to maximum Life

+(60-100) to maximum Mana

You count as on Low Life while at 35% of maximum Mana or below

+1 more modifiers

armourdefaultfocus

Shackles of the Wretched

Gloves

Req. Level 1

(30-50)% increased Armour and Energy Shield

You cannot be Chilled for 6 seconds after being Chilled

You cannot be Frozen for 6 seconds after being Frozen

+3 more modifiers

armourdefaultgloves

Shankgonne

Boots

Req. Level 1

(80-100)% increased Armour and Evasion

(10-20)% increased Rarity of Items found

+(15-25)% to Fire Resistance

+4 more modifiers

armourbootsdefault

Shavronne's Satchel

Belt

Req. Level 1

(30-20)% reduced Flask Life Recovery rate

+(20-30) to Intelligence

(20-30)% increased Flask Charges gained

+1 more modifiers

beltdefault

Shyaba

Two Hand Mace

Req. Level 1

+50 Dexterity Requirement

-15 Strength Requirement

(80-120)% increased Physical Damage

+3 more modifiers

defaultmacemaraketh_basetype

Sierran Inheritance

Body Armour

Req. Level 1

(50-80)% increased Evasion and Energy Shield

-15% to Cold Resistance

+(30-40)% to Lightning Resistance

+3 more modifiers

armourbody_armourchest

Silks of Veneration

Body Armour

Req. Level 1

(150-200)% increased Energy Shield

+(30-50) to Spirit

+(20-30) to Intelligence

+2 more modifiers

armourbody_armourchest

Silverthorne

Buckler

Req. Level 1

(60-100)% increased Evasion Rating

+(10-15)% to all Elemental Resistances

Parrying applies 10 Stacks of Critical Weakness

+1 more modifiers

armourbucklerdefault

Sine Aequo

Gloves

Req. Level 1

(10-15)% increased Skill Speed

(100-150)% increased Armour, Evasion and Energy Shield

Immobilise enemies at 50% buildup instead of 100%

+1 more modifiers

armourdefaultgloves

Sire of Shards

Staff

Req. Level 1

(80-120)% increased Spell Damage

(10-20)% increased Cast Speed

+(5-10)% to all Elemental Resistances

+3 more modifiers

defaultstafftwohand

Skin of the Loyal

Body Armour

Req. Level 1

+(5-40)% to all Elemental Resistances

Elemental Ailment Threshold is increased by Uncapped Resistance|Uncapped Chaos Resistance

Uncapped Fire Resistance

+2 more modifiers

armourbody_armourchest

Skysliver

Spear

Req. Level 1

No Physical Damage

Adds 1 to (80-120) Lightning Damage

(15-30)% increased Attack Speed

+2 more modifiers

defaultmaraketh_basetypeone_hand_weapon

Slivertongue

Bow

Req. Level 1

Adds (40-48) to (65-72) Physical Damage

+(4-6)% to Critical Hit Chance

Leeches (5-8)% of Physical Damage as Life

+3 more modifiers

bowdefaultranged

Snakebite

Gloves

Req. Level 1

(40-60)% increased Evasion Rating

+(7-17)% to Chaos Resistance

(6-10) Life Regeneration per second

+2 more modifiers

armourdefaultdex_armour

Snakepit

Ring

Req. Level 1

(20-30)% increased Spell Damage

(10-15)% increased Cast Speed

Left ring slot: Projectiles from Spells cannot Chain

+4 more modifiers

defaultjewelryring

Solar Lance

Spear

Req. Level 1

No Physical Damage

Adds (10-15) to (25-30) Fire Damage

(40-60)% increased Projectile Speed

defaultmaraketh_basetypeone_hand_weapon

Solus Ipse

Helmet

Req. Level 1

+(60-100) to maximum Mana

25% increased Light Radius

(150-200)% increased Armour, Evasion and Energy Shield

+2 more modifiers

armourdefaulthelmet

Soul Mantle

Body Armour

Req. Level 1

(80-120)% increased Armour and Energy Shield

+10 to Strength

+15 to Intelligence

+3 more modifiers

armourbody_armourchest

Soul Tether

Belt

Req. Level 1

+(40-60) to maximum Energy Shield

+(20-30) to Intelligence

You lose 5% of maximum Energy Shield per second

+1 more modifiers

beltdefault

Spire of Ire

Spear

Req. Level 1

(15-20)% increased Attack Speed

Leeches (10-20)% of Physical Damage as Life

Adds (167-201) to (267-333) Chaos damage

+2 more modifiers

defaultone_hand_weapononehand

Splinter of Lorrata

Spear

Req. Level 1

Adds (2-3) to (6-8) Physical Damage

Deal no Elemental Damage

20% increased Melee Strike Range with this weapon

+2 more modifiers

defaultezomyte_basetypeone_hand_weapon

Splinterheart

Bow

Req. Level 1

(120-160)% increased Physical Damage

+(50-70) to Accuracy Rating

(20-30)% increased Projectile Speed

+1 more modifiers

bowdefaultmaraketh_basetype

Starkonja's Head

Helmet

Req. Level 1

(100-200)% increased Evasion Rating

(15-25)% increased Critical Hit Chance

+(30-40) to Dexterity

+2 more modifiers

armourdefaultdex_armour

Stone of Lazhwar

Amulet

Req. Level 1

+(50-100) to maximum Mana

(15-25)% increased Cast Speed

+(15-25)% to Block Chance while holding a Focus

amuletdefaultjewelry

Strugglescream

Amulet

Req. Level 1

Can have 3 additional Instilled Modifiers

amuletdefaultjewelry

Sunsplinter

Buckler

Req. Level 1

(100-300)% increased Evasion Rating

+(1–3) to Level of all Cold Skills

+(1–3) to Level of all Lightning Skills

+26 more modifiers

armourbucklerdefault

Surefooted Sigil

Amulet

Req. Level 1

+(40-60) to maximum Life

+(5-15) to Dexterity

+1 metre to Dodge Roll distance

+1 more modifiers

amuletdefaultjewelry

Svalinn

Shield

Req. Level 1

(200-300)% increased Armour

Damage is Lucky

You take (0-20)% of damage from Blocked Hits

armourdefaultkarui_basetype

Sylvan's Effigy

Sceptre

Req. Level 1

(54-63)% increased Spirit

Allies in your Presence Regenerate (63.6-64) Life per second

+(9-12) to all Attributes

+2 more modifiers

defaultonehandsceptre

Tabula Rasa

Body Armour

Req. Level 1

Has 6 Jewel Sockets (Hidden)

armourbody_armourchest

Tangletongue

Spear

Req. Level 1

Adds (14-18) to (30-36) Physical Damage

+(5-8)% to Critical Hit Chance

+(15-25) to Intelligence

+2 more modifiers

defaultmaraketh_basetypeone_hand_weapon

Taryn's Shiver

Staff

Req. Level 1

(80-120)% increased Spell Damage

(10-20)% increased Cast Speed

30% increased Freeze Buildup

+1 more modifiers

defaultno_chaos_spell_modsno_fire_spell_mods

Temporalis

Chase

Body Armour

Req. Level 1

+(100-150) to maximum Energy Shield

+(10-20)% to all Elemental Resistances

(5-30)% of Damage taken Recouped as Life

+2 more modifiers

armourbody_armourchest

Tetzlapokal's Desire

Body Armour

Req. Level 1

(100-150)% increased Energy Shield

+(20-30) to Strength

+(20-30) to Intelligence

+2 more modifiers

armourbody_armourchest

The Adorned

Chase

Jewel

Req. Level 1

(0-150)% increased Effect of Jewel Socket Passive Skills

containing Corrupted Magic Jewels

defaultjeweljewelry

The Anvil

Amulet

Req. Level 1

10% reduced Movement Speed

10% reduced Skill Speed

(25-50)% increased Armour

+2 more modifiers

amuletdefaultjewelry

The Barrow Dweller

Body Armour

Req. Level 1

(60-100)% increased Armour and Evasion

-(20-10)% to Fire Resistance

+50% to Cold Resistance

+2 more modifiers

armourbody_armourchest

The Black Cat

Charm

Req. Level 1

(10-20)% increased Duration

Lightning Damage of Enemies Hitting you is Unlucky during effect

charmdefaultflask

The Black Doubt

Body Armour

Req. Level 1

(60-100)% increased Energy Shield

+(10-30) to Intelligence

+(10-20)% to Cold Resistance

+2 more modifiers

armourbody_armourchest

The Black Insignia

Helmet

Req. Level 1

(70-100)% increased Evasion Rating

(10-20)% increased Rarity of Items found

+(15-25)% to Lightning Resistance

+2 more modifiers

armourdefaultdex_armour

The Blood Thorn

Quarterstaff

Req. Level 1

Adds (8-12) to (16-18) Physical Damage

+(10-15) to Strength

Causes Bleeding on Hit

+1 more modifiers

defaultezomyte_basetypestaff

The Brass Dome

Body Armour

Req. Level 1

(700-800)% increased Armour

-(5-1)% to all Maximum Elemental Resistances

+(200-300) to Stun Threshold

+1 more modifiers

armourbody_armourchest

The Bringer of Rain

Helmet

Req. Level 1

(600-800)% increased Armour and Evasion

+(200-300) to Accuracy Rating

100% increased Critical Hit Chance

+5 more modifiers

armourdefaulthelmet

The Burden of Leadership

Relic

Req. Level 1

Zarokh, the Temporal drops Sekhema's Resolve

Rooms are unknown on the Trial Map

This item is destroyed when applied to a Trial

defaultmedium_sanctum_relic

The Burden of Shadows

Staff

Req. Level 1

(20-30)% increased Cast Speed

Converted to Life Costs

Skills gain 1% of Damage as Chaos Damage per 3 Life Cost

defaultstafftwohand

The Burrower

Ring

Req. Level 1

-10% to Cold Resistance

+(20-30)% to Lightning Resistance

(30-50)% increased Mana Regeneration Rate

+1 more modifiers

defaultjewelryring

The Changing Seasons

Relic

Req. Level 1

Zarokh, the Temporal drops Sandstorm Visage

Cannot restore Honour

This item is destroyed when applied to a Trial

defaultsmall_sanctum_relic

The Coming Calamity

Body Armour

Req. Level 1

+(30-40)% to all Elemental Resistances

Herald Skills deal (50-100)% increased Damage

Enemies in your Presence have no Elemental Resistances

armourbody_armourchest

The Covenant

Body Armour

Req. Level 1

(100-150)% increased Energy Shield

+(100-150) to maximum Life

10% of Leeched as Life

+1 more modifiers

armourbody_armourchest

The Dancing Dervish

One Hand Sword

Req. Level 1

Triggers Level 15 Manifest Dancing Dervishes on Rampage

Cannot be used while Manifested

Manifested Dancing Dervishes die when Rampage ends

+2 more modifiers

defaultmaraketh_basetypeone_hand_weapon

The Dancing Mirage

Body Armour

Req. Level 1

(150-200)% increased Evasion and Energy Shield

+(10-20)% to Lightning Resistance

20% less Damage taken if you have not been Hit Recently

+1 more modifiers

armourbody_armourchest

The Dark Defiler

Sceptre

Req. Level 1

+(20-30) to maximum Mana

+(5-10) to Intelligence

(10-30)% increased Mana Regeneration Rate

+1 more modifiers

defaultonehandsceptre

The Deepest Tower

Helmet

Req. Level 1

(70-130)% increased Armour and Energy Shield

+(70-100) to maximum Life

+(17-23)% to Chaos Resistance

+3 more modifiers

armourdefaulthelmet

The Desperate Alliance

Relic

Req. Level 1

Zarokh, the Temporal drops Against the Darkness

Zarokh, the Temporal deals 100% more Damage

Zarokh, the Temporal takes 75% less Damage

+1 more modifiers

defaultlarge_sanctum_relic

The Devouring Diadem

Helmet

Req. Level 1

(60-100)% increased Energy Shield

+(40-60) to maximum Life

+(10-20) to Intelligence

+2 more modifiers

armourdefaultezomyte_basetype

The Empty Roar

Two Hand Mace

Req. Level 1

Adds (25-35) to (40-50) Physical Damage

Leeches 10% of Physical Damage as Life

(10-20)% chance to cause Bleeding on Hit

+2 more modifiers

defaultmacemaraketh_basetype

The Eternal Spark

Focus

Req. Level 1

(50-70)% increased Energy Shield

+5% to Maximum Lightning Resistance

+(20-30)% to Lightning Resistance

+2 more modifiers

armourdefaultfocus

The Everlasting Gaze

Amulet

Req. Level 1

+(40-60) to maximum Mana

(40-60)% increased Mana Regeneration Rate

Gain (4-6)% of maximum Mana as Extra maximum Energy Shield

amuletdefaultjewelry

The Fall of the Axe

Charm

Req. Level 1

Grants Onslaught during effect

charmdefaultflask

The Fallen Formation

Body Armour

Req. Level 1

(100-200)% increased Armour and Evasion

+(20-30) to Strength

+(20-30) to Dexterity

+3 more modifiers

armourbody_armourchest

The Flesh Poppet

Talisman

Req. Level 1

(90-120)% increased Physical Damage

(7-13)% increased Attack Speed

+(7-13) to all Attributes

+4 more modifiers

defaulttalismantwo_hand_weapon

The Gnashing Sash

Belt

Req. Level 1

(15-35)% increased Flask Life Recovery rate

+(17-23)% to Chaos Resistance

Lose 5% of maximum Life per second

+1 more modifiers

beltdefault

The Grand Project

Tablet

Req. Level 1

Precursor Tower Maps

Completing the Tower makes all nearby Maps accessible

defaulttower_augmenttower_augment_generic

The Hammer of Faith

Two Hand Mace

Req. Level 1

(300-350)% increased Physical Damage

10% reduced Attack Speed

+10% to all Elemental Resistances

+2 more modifiers

defaultmacetwo_hand_weapon

The Hollow Mask

Helmet

Req. Level 1

+(60-80) to maximum Life

15% additional Physical Damage Reduction

-10% to all Elemental Resistances

+1 more modifiers

armourdefaultdex_int_armour

The Infinite Pursuit

Boots

Req. Level 1

10% increased Movement Speed

(100-150)% increased Armour

+(80-100) to maximum Life

+2 more modifiers

armourbootsdefault

The Knight-errant

Boots

Req. Level 1

10% increased Movement Speed

(30-50)% increased Armour and Evasion

+(30-50) to Stun Threshold

+2 more modifiers

armourbootsdefault

The Last Flame

Relic

Req. Level 1

Zarokh, the Temporal drops Temporalis

Absorbed

Maximum Honour is 1

+2 more modifiers

defaultlarge_sanctum_relic

The Last Lament

Crossbow

Req. Level 1

(250-300)% increased Physical Damage

(10-20)% increased Attack Speed

(60-40)% reduced Reload Speed

+3 more modifiers

bowcrossbowdefault

The Lethal Draw

Quiver

Req. Level 1

(5-10)% increased Attack Speed

Gain 5 Life per Enemy Hit with Attacks

(15-25)% chance to Pierce an Enemy

+1 more modifiers

defaultquiver

The Mutable Star

Body Armour

Req. Level 1

(100-150)% increased Armour and Energy Shield

(50-100)% increased Energy Shield Recharge Rate

(25-35) Life Regeneration per second

+3 more modifiers

armourbody_armourchest

The Ordained

Spear

Req. Level 1

(243)% increased Physical Damage

Adds 1 to (209) Lightning Damage

+(6.47)% to Critical Hit Chance

+2 more modifiers

defaultone_hand_weapononehand

The Pandemonius

Amulet

Req. Level 1

+(50-100)% to Cold Resistance

Penetrates 75% Cold Resistance

Blind Chilled enemies on Hit

amuletdefaultjewelry

The Peacemaker's Draught

Relic

Req. Level 1

Zarokh, the Temporal drops an additional Barya

Your Defences are zero

This item is destroyed when applied to a Trial

defaultmedium_sanctum_relic

The Prisoner's Manacles

Gloves

Req. Level 1

(200-300)% increased Armour and Energy Shield

+100 to maximum Life

100% increased Attribute Requirements

+4 more modifiers

armourdefaultgloves

The Rat Cage

Body Armour

Req. Level 1

(100-150)% increased Evasion Rating

+300 to maximum Life

25% reduced Attribute Requirements

+1 more modifiers

armourbody_armourchest

The Raven's Flock

Staff

Req. Level 1

(14)% increased Cast Speed

+(24) to Intelligence

Minions deal (111)% increased Damage

+2 more modifiers

defaultstafftwohand

The Remembered Tales

Relic

Req. Level 1

Zarokh, the Temporal drops Blessed Bonds

Cannot have Boons

This item is destroyed when applied to a Trial

defaultlarge_sanctum_relic

The Road Warrior

Body Armour

Req. Level 1

+(10-15) to all Attributes

+(15-30)% to Fire Resistance

+(15-30)% to Lightning Resistance

+2 more modifiers

armourbody_armourchest

The Searing Touch

Staff

Req. Level 1

(80-120)% increased Fire Damage

(10-20)% increased Cast Speed

100% increased Flammability Magnitude

+1 more modifiers

defaultno_chaos_spell_modsno_cold_spell_mods

The Sentry

Quarterstaff

Req. Level 1

No Physical Damage

Adds (25-32) to (40-50) Fire Damage

+(30-50) to Accuracy Rating

+3 more modifiers

defaultezomyte_basetypestaff

The Smiling Knight

Helmet

Req. Level 1

(150-200)% increased Armour and Evasion

+(50-100) to Accuracy Rating

(15-25)% increased Critical Hit Chance

+1 more modifiers

armourdefaulthelmet

The Surrender

Shield

Req. Level 1

(40-60)% increased Block chance

(150-200)% increased Armour

+(150-200) to Stun Threshold

+1 more modifiers

armourdefaultshield

The Three Dragons

Helmet

Req. Level 1

(40-60)% increased Evasion and Energy Shield

+(10-20)% to all Elemental Resistances

Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes

+2 more modifiers

armourdefaultdex_int_armour

The Unborn Lich

Staff

Req. Level 1

(60-80)% increased Desecrated Modifier magnitudes

<Lich's Desecrated prefix>

<Lich's Desecrated suffix>

+10 more modifiers

defaultstafftwohand

The Unleashed

Body Armour

Req. Level 1

(183)% increased Armour and Energy Shield

100% increased Spell Damage

+(17) to Strength and Intelligence

+2 more modifiers

armourbody_armourchest

The Vertex

Helmet

Req. Level 1

Has no Attribute Requirements

(100-150)% increased Evasion and Energy Shield

(20-30)% increased Critical Hit Chance

+1 more modifiers

armourdefaultdex_int_armour

The Vile Knight

Helmet

Req. Level 1

(60-100)% increased Armour and Evasion

+(75-125) to Accuracy Rating

(10-15) Life Regeneration per second

+1 more modifiers

armourdefaulthelmet

The Wailing Wall

Shield

Req. Level 1

10% reduced Movement Speed

(100-150)% increased Armour

+(100-150) to Stun Threshold

+1 more modifiers

armourdefaultmaraketh_basetype

The Whispering Ice

Staff

Req. Level 1

+(5-7) to Level of all Cold Spell Skills

(20-10)% reduced Cast Speed

(5-10)% increased Intelligence

+2 more modifiers

defaultstafftwohand

The Wicked Quill

Wand

Req. Level 1

(60-100)% increased Spell Damage

+(60-100) to maximum Mana

+(7-13)% to Chaos Resistance

+1 more modifiers

defaultno_cold_spell_modsno_fire_spell_mods

Thief's Torment

Ring

Req. Level 1

(30-40)% increased Rarity of Items found

+(10-15)% to all Elemental Resistances

Gain 25 Life per Enemy Hit with Attacks

+3 more modifiers

defaultjewelryring

Threaded Light

Focus

Req. Level 1

(50-70)% increased Energy Shield

(30-40)% increased Mana Regeneration Rate

20% increased Light Radius

+1 more modifiers

armourdefaultezomyte_basetype

Thrillsteel

Helmet

Req. Level 1

Onslaught

armourdefaulthelmet

Thunderfist

Gloves

Req. Level 1

(1-111)% increased Evasion and Energy Shield

(1-11)% increased Attack Speed

+(1-33)% to Lightning Resistance

+2 more modifiers

armourdefaultdex_int_armour

Thunderstep

Boots

Req. Level 1

(10-20)% increased Movement Speed

(40-60)% increased Evasion Rating

+(3-5)% to Maximum Lightning Resistance

+1 more modifiers

armourbootsdefault

Tidebreaker

Two Hand Mace

Req. Level 1

(120-150)% increased Physical Damage

+(2-3) to Level of all Melee Skills

+(20-30) to Intelligence

+2 more modifiers

defaultkarui_basetypemace

Titanrot Cataphract

Body Armour

Req. Level 1

(400-500)% increased Armour

(15-30)% increased Strength

10% reduced Dexterity

+2 more modifiers

armourbody_armourchest

Trampletoe

Boots

Req. Level 1

15% increased Movement Speed

(50-100)% increased Armour

50% increased Attribute Requirements

+1 more modifiers

armourbootsdefault

Treefingers

Gloves

Req. Level 1

(30-60)% increased Armour

Adds (6-10) to (12-16) Physical Damage to Attacks

5% reduced Attack Speed

+3 more modifiers

armourdefaultezomyte_basetype

Trenchtimbre

One Hand Mace

Req. Level 1

Adds (13-15) to (22-25) Physical Damage

(20-30)% increased Attack Speed

+(1-2) to Level of all Minion Skills

+1 more modifiers

defaultmacemaraketh_basetype

Trephina

Two Hand Mace

Req. Level 1

Adds (12-15) to (22-25) Physical Damage

(10-15)% increased Attack Speed

Causes (30-50)% increased Stun Buildup

+1 more modifiers

defaultezomyte_basetypemace

Twisted Empyrean

Two Hand Mace

Req. Level 1

(94)% increased Physical Damage

Adds (166) to (372) Cold Damage

+(319) to maximum Mana

+4 more modifiers

defaultmacetwo_hand_weapon

Tyranny's Grip

Spear

Req. Level 1

(150-200)% increased Physical Damage

(15-10)% reduced Attack Speed

+(15-30) to Strength

+3 more modifiers

defaultezomyte_basetypeone_hand_weapon

Umbilicus Immortalis

Belt

Req. Level 1

(40-30)% reduced Flask Effect Duration

+(20-30) to Intelligence

Minions have (20-30)% increased maximum Life

+3 more modifiers

beltdefault

Undying Hate

Jewel

Req. Level 1

Glorifying the defilement of (79-30977) souls in tribute to (Amanamu-Ulaman-Kurgal-Tecrod-Kulemak)

Passives in radius are Conquered by the Abyssals

Desecration makes this item Unstable

+2 more modifiers

defaultdexjewelintjewel

Unforeseen Consequences

Tablet

Req. Level 1

Map contains (14-18) additional Abysses

Map is overrun by the Abyssal

(4-6) additional Rare Monsters are spawned from Abysses in Map

defaulttower_augmenttower_augment_abyss

Ungil's Harmony

Amulet

Req. Level 1

+(30-50) to maximum Life

+(30-50) to maximum Mana

(100-200)% increased Critical Hit Chance

+2 more modifiers

amuletdefaultjewelry

Valako's Roar

Charm

Req. Level 1

(30-40)% increased Charges gained

Grants a Frenzy Charge on use

charmdefaultflask

Valako's Vice

Gloves

Req. Level 1

(50-100)% increased Armour and Evasion

(5-10)% increased Attack Speed

+(20-30) to Strength

+3 more modifiers

armourdefaultgloves

Veil of the Night

Helmet

Req. Level 1

50% increased maximum Life

+(10-20) to all Attributes

40% reduced Light Radius

+1 more modifiers

armourdefaulthelmet

Venopuncture

Ring

Req. Level 1

Adds (5-7) to (9-13) Physical Damage to Attacks

+(20-30) to Strength

All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you

+3 more modifiers

defaultjewelryring

Ventor's Gamble

Ring

Req. Level 1

+(0-80) to maximum Life

+(0-20) to Spirit

(-25-25)% increased Rarity of Items found

+3 more modifiers

defaultjewelryring

Vigilant View

Ring

Req. Level 1

+(100-150) to Accuracy Rating

+(100-150) to Evasion Rating

(10-20)% increased Rarity of Items found

+3 more modifiers

defaultjewelryring

Vis Mortis

Body Armour

Req. Level 1

(70-100)% increased Energy Shield

+(70-100) to maximum Mana

Minions have 50% reduced maximum Life

+1 more modifiers

armourbody_armourchest

Visage of Ayah

Helmet

Req. Level 1

(50-80)% increased Energy Shield

(10-15)% increased Rarity of Items found

(20-30)% increased Critical Hit Chance

+2 more modifiers

armourdefaulthelmet

Visions of Paradise

Tablet

Req. Level 1

If Map was not previously Irradiated, completing Irradiation instead

defaulttower_augmenttower_augment_generic

Voices

Jewel

Req. Level 1

Allocates (2-4) Sinister Jewel sockets

defaultintjeweljewel

Voll's Protector

Body Armour

Req. Level 1

(150-200)% increased Armour and Energy Shield

25% reduced maximum Mana

+(13-17)% to Chaos Resistance

+1 more modifiers

armourbody_armourchest

Voltaxic Rift

Bow

Req. Level 1

Adds 1 to (300-500) Lightning Damage

(10-15)% increased Attack Speed

100% of Converted to Chaos Damage

+1 more modifiers

bowdefaultranged

Waistgate

Belt

Req. Level 1

+(50-80) to maximum Life

+(50-80) to maximum Mana

(20-30)% increased Flask Life Recovery rate

+2 more modifiers

beltdefault

Wake of Destruction

Boots

Req. Level 1

10% increased Movement Speed

(30-60)% increased Armour and Energy Shield

Adds 1 to (30-50) Lightning damage to Attacks

+1 more modifiers

armourbootsdefault

Wandering Reliquary

Body Armour

Req. Level 1

(50-100)% increased Armour

+(40-60) to maximum Mana

+(10-20) to Strength

+2 more modifiers

armourbody_armourchest

Wanderlust

Boots

Req. Level 1

20% increased Movement Speed

+(10-20) to maximum Energy Shield

+5 to Dexterity

+1 more modifiers

armourbootsdefault

Waveshaper

Body Armour

Req. Level 1

+(100-200) to maximum Energy Shield

+(20-40) to Spirit

+(25-35)% to Fire Resistance

+4 more modifiers

armourbody_armourchest

Whisper of the Brotherhood

Ring

Req. Level 1

(5-10)% increased Skill Speed

+(10-20) to Dexterity

(25-35)% increased Mana Regeneration Rate

+1 more modifiers

defaultjewelryring

Widow's Reign

Body Armour

Req. Level 1

(100-150)% increased Armour and Evasion

+(100-150) to maximum Life

+(17-23)% to Chaos Resistance

+3 more modifiers

armourbody_armourchest

Widowhail

Bow

Req. Level 1

(150-250)% increased bonuses gained from Equipped Quiver

bowdefaultezomyte_basetype

Window to Paradise

Shield

Req. Level 1

(60-120)% increased Armour

+(60-100) to maximum Mana

+(10-15)% to all Elemental Resistances

+2 more modifiers

armourdefaultmaraketh_basetype

Windscream

Boots

Req. Level 1

(10-20)% increased Movement Speed

(50-100)% increased Energy Shield

+(10-20) to Intelligence

+2 more modifiers

armourbootsdefault

Wings of Caelyn

Helmet

Req. Level 1

+20 to Armour

(5-15)% increased Rarity of Items found

+(20-30) to Dexterity

+2 more modifiers

armourdefaultezomyte_basetype

Winter's Bite

Dagger

Req. Level 1

No Physical Damage

Adds (8-10) to (15-18) Cold Damage

Freezes Enemies that are on Full Life

daggerdefaultezomyte_basetype

Wondertrap

Boots

Req. Level 1

(10-20)% increased Movement Speed

+(30-50) to maximum Energy Shield

+(10-20) to Strength

+3 more modifiers

armourbootsdefault

Wraeclast Besieged

Tablet

Req. Level 1

Breaches expand to at least 20 metres in radius

Breaches remain open while there are alive Breach Monsters

Breaches in Map have (-20-10)% increased Monster density

defaulttower_augmenttower_augment_breach

Wulfsbane

Shield

Req. Level 1

+(40-60) to maximum Life

+(10-15) to Strength

+(60-80) to Stun Threshold

+1 more modifiers

armourdefaultezomyte_basetype

Wylund's Stake

One Hand Mace

Req. Level 1

Adds (4-6) to (8-10) Physical Damage

Adds (4-6) to (8-10) Fire Damage

+(10-20) to Strength

+3 more modifiers

defaultezomyte_basetypemace

Xoph's Blood

Amulet

Req. Level 1

(10-20)% increased maximum Life

+(50-100)% to Fire Resistance

Enemies in your Presence have -25% to Fire Resistance

amuletdefaultjewelry

Yoke of Suffering

Amulet

Req. Level 1

+(10-15)% to all Elemental Resistances

(15-30)% increased Elemental Damage

Enemies take (15-20)% increased Damage for each Elemental Ailment type among

+2 more modifiers

amuletdefaultjewelry

Yriel's Fostering

Body Armour

Req. Level 1

(100-150)% increased Evasion Rating

+(80-120) to maximum Life

+(10-30) to Spirit

+3 more modifiers

armourbody_armourchest

Zerphi's Genesis

Belt

Req. Level 1

+(10-30) to Strength

Corrupted Blood cannot be inflicted on you

50% of charges used by Life Flasks

+1 more modifiers

beltdefault

Zerphi's Serape

Body Armour

Req. Level 1

(60-80)% increased Evasion and Energy Shield

+(40-60) to maximum Mana

50% increased Attribute Requirements

+3 more modifiers

armourbody_armourchest